![]() Similarly, Lead Producer Dennis Shirk is most excited about the changes to culture. We’ve brought some familiar faces back, but there are some new Civs and leaders that I think people will be anxious to get some time with.” Yet what he’s most curious about isn’t the reception to those changes, but rather the selection of leaders and Civs: “There’s always a lot of excitement from players about how different cultures get represented in Civilization. In a brief Q&A, he explains that their approach for Civilization VI is to” give players more meaningful and interesting choices.” We’ve seen that translate into districts and technology boosts, features that incentivize players to plan and diversify instead of going through rote build orders. While they don’t reveal anything new, it’s always great to see developers talking about their work.īeach led the design teams on Gods & Kings and Brave New World, two Civ 5 expansions often credited for the game’s rise to the top. In the latest blog post we’re introduced to the creative leads steering the ship, one of whom is Lead Designer Ed Beach. ![]() Naturally, there’s plenty of curiosity on how Civilization VI will take the series forward and, for their part, the developers have been happy to oblige, supplying a constant stream of updates. Firaxis Games’ Civilization VI has a lot to live up to after the rousing success that is post-expansion Civilization V, a game that still commands over 26,000 active players as of writing – a figure that easily doubles on weekends. ![]()
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